Re: Opinioni degli Esperti Betatester
Posted: 26 May 2010 18:38
Il suco scorre potente in Protoss e Zerg:
"We have decided to make the game what it is and rename it.
The game from now on will be called "Terrancraft". Because Starcraft doesn't really cut the meaning of the game as it is right now.
Terran
Marauders cost reduced to 50\0 and take 1 psi.
SCV - can now instantly turn into a Thor for 50 minerals.
MULE's are now permanent
Sensor towers now also grant vision of the area it covers.
Marauder can now target air units.
Protoss
Void rays need 45 seconds to charge before they attack, to make Terran able to build a Missle Turrent in time to counter it.
Zerg
Spore Crawlers and Overseers can no longer detect units to make Banshee harrass more efficiant
MAIN FEATURE TO PATCH 14
NEW RACE ADDED!
Marauder.
Marauder can now harvest minerals and gas, build huge Marauder like buildings that preduce more Marauders in different shapes and sizes.
GG.
Why so expensive marauder? It's still so weak...
So patch 15 (half day after yours patch 14):
Terran: Marauder:
-cost reduced to free of cost.
-now don't need stimpack upgrade - it's researched by default.
-now don't need to have Tech Lab addon - you can build 2 marauders at once with reactor.
-New upgrade: Invunerability:
- Cost 10/0
- Build time: 10
- Research at CommandCenter (to avoid terrans need tech labs anymore)
- All marauders gets clickable ability, which makes them invulnerable for 1 minute. This ability have cooldown 2 seconds.
Protoss:
Void ray: Still too strong. Now when Void ray spent 45 second of charging (patch 14), there is still no way for Terrans how to kill them. So if Void Ray is attacking one unit longer than 2 seconds, it will force Void Ray make sucide instantly.
- Protoss can now build only probes and Void Rays. All other units were removed from the game.
- Probe:
- Cost increased to 200/100
- Build time increased to 100
- Void ray:
- Cost increased to 8000/3000
- Build time increased to 900
- Damage changed to 0 (-200 to all Terran units) - Yes - it will heal all terran units.
Zerg:
- Can now build only Overlords (warning - no overseers!) and Drones. All other units were removed from the game.
Drone: Can't attack terran units and buildings. if it will try, it will force Drone to make Suicide instantly.
Don't forget, that it's still only Beta, so there can be still some imballances between races. But we hope, that Terran's can now fight in TvP and TvZ, and they are not spending too much resources on infrastructure.
Patch 14 notes:
Terran:
- Marauders are now build from the command center.
- Marauders can now be build with a loan. Build them first, you'll play later, when you have minerals.
- Marauders conclusive shell doesn't need any research.
- Marauders new research added: Freezing conclusive shells. The marauders freezes enemy. at sight.
- Marauders do not need supply anymore.
- Marauders can now fire air. Even if you didn't build any marauders.
- You can now join 2 scvs to make.... Yes.. A marauder.
- You can join two marauders to obtain 4 marauders.
- Marauders damage raised by 50 loss to any player who plays another race.
Patch 14 Zerg changes
- Ultras are given bonus damage against armored up to +100. To balance this buff we've reduced its HP to 100, and made them slower and larger to make sure they get stuck on chokes as efficiently as ever.
- Infestors are given a new spell, a single target +4 armor spell. Infestors renamed to infested shamans, given an axe attack.
- To make sure the roach is still interesting, we increased its HP to 300. To balance this buff they now take 4 supply. We will consistently add HP and attack damage to the roach till it sees use, as it obviously cannot be given interesting mechanics.
-Infested terrans now cost 200 energy. Killing anything with the ability now grants an achievment.